Shadow Realm
Once a proud knight, Sir James had committed a grave mistake that led to his banishment to the Shadow Realm. As he arrived in the dark and eerie place, he found himself surrounded by a labyrinthine that seemed to go on forever. Determined to find his way out, Sir James knew that he had to use his wits and his Orb of Light to guide him through the treacherous paths. The orb was a powerful weapon that could illuminate the shadows and help him fend off the evil creatures lurking in the darkness.
Game made for Fireside Jam 2023
Use left mouse button to move, right button mouse shoots the orb attack. Esc key to quiet game.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Robin Skull Games |
Genre | Action, Adventure |
Tags | 2D, Pixel Art, Short, Singleplayer, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Development log
- V0.2 updateMay 13, 2023
- Update 2May 12, 2023
Comments
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As for killing enemies through walls, a simple fix should be making a condition for "enemy distance < (ex: 50-100 pixels) of player".
thank you for the feedback I will see what I can do there are things am still learning about gdevelop
It's a condition for distance between 2 objects. You can use it to make enemies only die when they are close to the player. By default, it uses a "greater than" number, but you should invert it so only enemies under a range will die.
Thank you for the feedback I couldn't get it to work by inverting it but adding a minus seems to work you cant use orb attack tell the enemy is close enough now not sure if that's what you were talking about.
A negative works the same as inverting should, but with inverting, it'd be a distance greater than. My apologies because this is backwards for what you want. Glad you figured it out though.
thats ok when i tried to invert it the orb would fire at all but given it a negative number did so dont know lol at least it works 😅
the game is fun,and i think it would be even better if it had more enemies with different abilites and more interactive gameplay :>
Thank you for the feedback I will work on the enemies and gameplay thank you for playing.
Love the lighting!
thank you
I like the concept :D
Two things though:
1. Can you make it easier to change directions? I find it kind of hard.
2. Can you make the orb give some feedback to see if my click was registered?
Thank you for the feedback i will see what i can do with the controls the point was to if you want to slow down or go other direction to click a lot in the opposite way you were going and for number 2 i will had a sound or something so you know the clicks are registering thanks again.